

I thought RGB screens gave the Amiga a real-world advantage over PC too - if you play 240p game on a VGA screen the pixels are huge, clearly defined squares and just look awful, likewise if you play an Amiga game now on a VGA CRT (let alone LCD in non-native resolution - shudder) vs 1084, I used to keep asking my 386 owning friends why the pixels were so much bigger on their computers (not understanding it was really because the VGA display was technically better).Īlso, comparing Amiga to MD fair enough, but Mega-CD is a bit of a no-brainer isn't it? I'm no expert but didn't the Mega-CD have a second 68k CPU plus a bunch of other sprite-scaling hardware?Īs an animator, I am acutely aware of frame rates, but as a kid I never once noticed if a game was in 50 or 25 fps, did this really bother people at the time? (it seems to get brought up a LOT in these discussions) I didn't play a lot of SNES/MD games back in the day, but my memory was always that they looked smeary and crap (because everyone always used RF to connect to their cheap TV, which kind of negated the colour advantage).

I'm sure glad no one told me how 'terrible' the Amiga port of SFII was because I (and all the kids in the street) played it to death and loved it, likewise MK. This has been a fascinating thread to read, I've learnt a lot. Zak's Tower subgame now has parallax scrolling. Extra hidden puzzles and an improved cheatmode (look for the Symbol!) The game panel has been improved to display objects & damage etc. 7 extra colours for sprites (BOBS) on the gamescreen Depack times have been greatly improved NEW 24bit colour fades (check those morning-day-eve-night fades!) Background parallax plane is bigger, more colourful and it scrolls! Ingame screen is 32 pixels wider & 24 pixels taller than A500 version Dizzy will always run at 50 frames per second (hopefully!) Dizzy now contains a SAVEGAME option (press ESC during game.!) Dizzy is Hard-disk installable & can be run from Workbench or CLI There are three (!) versions of Fantastic Dizzy for Amiga: OCS/ECS, AGA and CD32.īoth AGA versions are slightly different than OCS/ECS one, there is list of changes: - Dizzy runs in harmony with the Amiga Operating System Fantastic Dizzy (bigger play area in PC/Megadrive ports but does it add something else?)
